Restructuring of the files
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103
Facepunch.Steamworks/Generated/Interfaces/ISteamRemotePlay.cs
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103
Facepunch.Steamworks/Generated/Interfaces/ISteamRemotePlay.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal class ISteamRemotePlay : SteamInterface
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{
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internal ISteamRemotePlay( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamRemotePlay_v001", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamRemotePlay_v001();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamRemotePlay_v001();
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionCount", CallingConvention = Platform.CC)]
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private static extern uint _GetSessionCount( IntPtr self );
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#endregion
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internal uint GetSessionCount()
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{
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var returnValue = _GetSessionCount( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionID", CallingConvention = Platform.CC)]
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private static extern RemotePlaySessionID_t _GetSessionID( IntPtr self, int iSessionIndex );
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#endregion
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internal RemotePlaySessionID_t GetSessionID( int iSessionIndex )
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{
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var returnValue = _GetSessionID( Self, iSessionIndex );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionSteamID", CallingConvention = Platform.CC)]
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private static extern SteamId _GetSessionSteamID( IntPtr self, RemotePlaySessionID_t unSessionID );
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#endregion
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internal SteamId GetSessionSteamID( RemotePlaySessionID_t unSessionID )
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{
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var returnValue = _GetSessionSteamID( Self, unSessionID );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionClientName", CallingConvention = Platform.CC)]
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private static extern Utf8StringPointer _GetSessionClientName( IntPtr self, RemotePlaySessionID_t unSessionID );
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#endregion
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internal string GetSessionClientName( RemotePlaySessionID_t unSessionID )
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{
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var returnValue = _GetSessionClientName( Self, unSessionID );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionClientFormFactor", CallingConvention = Platform.CC)]
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private static extern SteamDeviceFormFactor _GetSessionClientFormFactor( IntPtr self, RemotePlaySessionID_t unSessionID );
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#endregion
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internal SteamDeviceFormFactor GetSessionClientFormFactor( RemotePlaySessionID_t unSessionID )
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{
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var returnValue = _GetSessionClientFormFactor( Self, unSessionID );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_BGetSessionClientResolution", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _BGetSessionClientResolution( IntPtr self, RemotePlaySessionID_t unSessionID, ref int pnResolutionX, ref int pnResolutionY );
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#endregion
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internal bool BGetSessionClientResolution( RemotePlaySessionID_t unSessionID, ref int pnResolutionX, ref int pnResolutionY )
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{
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var returnValue = _BGetSessionClientResolution( Self, unSessionID, ref pnResolutionX, ref pnResolutionY );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_BSendRemotePlayTogetherInvite", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _BSendRemotePlayTogetherInvite( IntPtr self, SteamId steamIDFriend );
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#endregion
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internal bool BSendRemotePlayTogetherInvite( SteamId steamIDFriend )
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{
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var returnValue = _BSendRemotePlayTogetherInvite( Self, steamIDFriend );
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return returnValue;
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}
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}
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}
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