Restructuring of the files
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120
Facepunch.Steamworks/Generated/Interfaces/ISteamMusic.cs
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120
Facepunch.Steamworks/Generated/Interfaces/ISteamMusic.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal class ISteamMusic : SteamInterface
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{
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internal ISteamMusic( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMusic_v001", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamMusic_v001();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMusic_v001();
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsEnabled", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _BIsEnabled( IntPtr self );
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#endregion
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internal bool BIsEnabled()
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{
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var returnValue = _BIsEnabled( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsPlaying", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _BIsPlaying( IntPtr self );
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#endregion
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internal bool BIsPlaying()
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{
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var returnValue = _BIsPlaying( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetPlaybackStatus", CallingConvention = Platform.CC)]
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private static extern MusicStatus _GetPlaybackStatus( IntPtr self );
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#endregion
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internal MusicStatus GetPlaybackStatus()
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{
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var returnValue = _GetPlaybackStatus( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Play", CallingConvention = Platform.CC)]
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private static extern void _Play( IntPtr self );
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#endregion
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internal void Play()
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{
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_Play( Self );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Pause", CallingConvention = Platform.CC)]
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private static extern void _Pause( IntPtr self );
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#endregion
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internal void Pause()
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{
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_Pause( Self );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayPrevious", CallingConvention = Platform.CC)]
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private static extern void _PlayPrevious( IntPtr self );
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#endregion
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internal void PlayPrevious()
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{
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_PlayPrevious( Self );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayNext", CallingConvention = Platform.CC)]
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private static extern void _PlayNext( IntPtr self );
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#endregion
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internal void PlayNext()
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{
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_PlayNext( Self );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_SetVolume", CallingConvention = Platform.CC)]
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private static extern void _SetVolume( IntPtr self, float flVolume );
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#endregion
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internal void SetVolume( float flVolume )
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{
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_SetVolume( Self, flVolume );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetVolume", CallingConvention = Platform.CC)]
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private static extern float _GetVolume( IntPtr self );
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#endregion
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internal float GetVolume()
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{
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var returnValue = _GetVolume( Self );
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return returnValue;
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}
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}
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}
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