Restructuring of the files
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal class ISteamMatchmakingRulesResponse : SteamInterface
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{
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internal ISteamMatchmakingRulesResponse( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded", CallingConvention = Platform.CC)]
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private static extern void _RulesResponded( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRule, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
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#endregion
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internal void RulesResponded( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRule, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
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{
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_RulesResponded( Self, pchRule, pchValue );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond", CallingConvention = Platform.CC)]
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private static extern void _RulesFailedToRespond( IntPtr self );
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#endregion
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internal void RulesFailedToRespond()
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{
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_RulesFailedToRespond( Self );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete", CallingConvention = Platform.CC)]
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private static extern void _RulesRefreshComplete( IntPtr self );
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#endregion
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internal void RulesRefreshComplete()
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{
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_RulesRefreshComplete( Self );
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}
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}
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}
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