Restructuring of the files
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180
Facepunch.Steamworks/Generated/Interfaces/ISteamGameSearch.cs
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180
Facepunch.Steamworks/Generated/Interfaces/ISteamGameSearch.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal class ISteamGameSearch : SteamInterface
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{
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internal ISteamGameSearch( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameSearch_v001", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamGameSearch_v001();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamGameSearch_v001();
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AddGameSearchParams", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _AddGameSearchParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind );
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#endregion
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internal GameSearchErrorCode_t AddGameSearchParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind )
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{
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var returnValue = _AddGameSearchParams( Self, pchKeyToFind, pchValuesToFind );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameWithLobby", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _SearchForGameWithLobby( IntPtr self, SteamId steamIDLobby, int nPlayerMin, int nPlayerMax );
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#endregion
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internal GameSearchErrorCode_t SearchForGameWithLobby( SteamId steamIDLobby, int nPlayerMin, int nPlayerMax )
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{
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var returnValue = _SearchForGameWithLobby( Self, steamIDLobby, nPlayerMin, nPlayerMax );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameSolo", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _SearchForGameSolo( IntPtr self, int nPlayerMin, int nPlayerMax );
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#endregion
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internal GameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
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{
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var returnValue = _SearchForGameSolo( Self, nPlayerMin, nPlayerMax );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AcceptGame", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _AcceptGame( IntPtr self );
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#endregion
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internal GameSearchErrorCode_t AcceptGame()
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{
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var returnValue = _AcceptGame( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_DeclineGame", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _DeclineGame( IntPtr self );
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#endregion
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internal GameSearchErrorCode_t DeclineGame()
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{
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var returnValue = _DeclineGame( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RetrieveConnectionDetails", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _RetrieveConnectionDetails( IntPtr self, SteamId steamIDHost, IntPtr pchConnectionDetails, int cubConnectionDetails );
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#endregion
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internal GameSearchErrorCode_t RetrieveConnectionDetails( SteamId steamIDHost, out string pchConnectionDetails )
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{
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IntPtr mempchConnectionDetails = Helpers.TakeMemory();
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var returnValue = _RetrieveConnectionDetails( Self, steamIDHost, mempchConnectionDetails, (1024 * 32) );
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pchConnectionDetails = Helpers.MemoryToString( mempchConnectionDetails );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGameSearch", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _EndGameSearch( IntPtr self );
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#endregion
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internal GameSearchErrorCode_t EndGameSearch()
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{
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var returnValue = _EndGameSearch( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetGameHostParams", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _SetGameHostParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
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#endregion
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internal GameSearchErrorCode_t SetGameHostParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
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{
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var returnValue = _SetGameHostParams( Self, pchKey, pchValue );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetConnectionDetails", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _SetConnectionDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails );
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#endregion
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internal GameSearchErrorCode_t SetConnectionDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails )
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{
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var returnValue = _SetConnectionDetails( Self, pchConnectionDetails, cubConnectionDetails );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RequestPlayersForGame", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _RequestPlayersForGame( IntPtr self, int nPlayerMin, int nPlayerMax, int nMaxTeamSize );
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#endregion
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internal GameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize )
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{
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var returnValue = _RequestPlayersForGame( Self, nPlayerMin, nPlayerMax, nMaxTeamSize );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_HostConfirmGameStart", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _HostConfirmGameStart( IntPtr self, ulong ullUniqueGameID );
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#endregion
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internal GameSearchErrorCode_t HostConfirmGameStart( ulong ullUniqueGameID )
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{
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var returnValue = _HostConfirmGameStart( Self, ullUniqueGameID );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_CancelRequestPlayersForGame", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _CancelRequestPlayersForGame( IntPtr self );
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#endregion
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internal GameSearchErrorCode_t CancelRequestPlayersForGame()
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{
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var returnValue = _CancelRequestPlayersForGame( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SubmitPlayerResult", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _SubmitPlayerResult( IntPtr self, ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult );
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#endregion
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internal GameSearchErrorCode_t SubmitPlayerResult( ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult )
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{
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var returnValue = _SubmitPlayerResult( Self, ullUniqueGameID, steamIDPlayer, EPlayerResult );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGame", CallingConvention = Platform.CC)]
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private static extern GameSearchErrorCode_t _EndGame( IntPtr self, ulong ullUniqueGameID );
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#endregion
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internal GameSearchErrorCode_t EndGame( ulong ullUniqueGameID )
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{
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var returnValue = _EndGame( Self, ullUniqueGameID );
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return returnValue;
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}
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}
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}
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