Restructuring of the files

This commit is contained in:
2025-02-25 12:58:41 +02:00
parent 8a25503432
commit b37fd411c6
154 changed files with 5 additions and 12 deletions

View File

@@ -0,0 +1,392 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
internal class ISteamController : SteamInterface
{
internal ISteamController( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamController_v007", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamController_v007();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamController_v007();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Init", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Init( IntPtr self );
#endregion
internal bool Init()
{
var returnValue = _Init( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Shutdown", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Shutdown( IntPtr self );
#endregion
internal bool Shutdown()
{
var returnValue = _Shutdown( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_RunFrame", CallingConvention = Platform.CC)]
private static extern void _RunFrame( IntPtr self );
#endregion
internal void RunFrame()
{
_RunFrame( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetConnectedControllers", CallingConvention = Platform.CC)]
private static extern int _GetConnectedControllers( IntPtr self, [In,Out] ControllerHandle_t[] handlesOut );
#endregion
internal int GetConnectedControllers( [In,Out] ControllerHandle_t[] handlesOut )
{
var returnValue = _GetConnectedControllers( Self, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionSetHandle", CallingConvention = Platform.CC)]
private static extern ControllerActionSetHandle_t _GetActionSetHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName );
#endregion
internal ControllerActionSetHandle_t GetActionSetHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName )
{
var returnValue = _GetActionSetHandle( Self, pszActionSetName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSet", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSet( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle );
#endregion
internal void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
{
_ActivateActionSet( Self, controllerHandle, actionSetHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetCurrentActionSet", CallingConvention = Platform.CC)]
private static extern ControllerActionSetHandle_t _GetCurrentActionSet( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle )
{
var returnValue = _GetCurrentActionSet( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
#endregion
internal void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
{
_ActivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _DeactivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
#endregion
internal void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
{
_DeactivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
private static extern void _DeactivateAllActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle )
{
_DeactivateAllActionSetLayers( Self, controllerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
private static extern int _GetActiveActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut );
#endregion
internal int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut )
{
var returnValue = _GetActiveActionSetLayers( Self, controllerHandle, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionHandle", CallingConvention = Platform.CC)]
private static extern ControllerDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
#endregion
internal ControllerDigitalActionHandle_t GetDigitalActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
{
var returnValue = _GetDigitalActionHandle( Self, pszActionName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionData", CallingConvention = Platform.CC)]
private static extern DigitalState _GetDigitalActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle );
#endregion
internal DigitalState GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle )
{
var returnValue = _GetDigitalActionData( Self, controllerHandle, digitalActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetDigitalActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut );
#endregion
internal int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut )
{
var returnValue = _GetDigitalActionOrigins( Self, controllerHandle, actionSetHandle, digitalActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionHandle", CallingConvention = Platform.CC)]
private static extern ControllerAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
#endregion
internal ControllerAnalogActionHandle_t GetAnalogActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
{
var returnValue = _GetAnalogActionHandle( Self, pszActionName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionData", CallingConvention = Platform.CC)]
private static extern AnalogState _GetAnalogActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle );
#endregion
internal AnalogState GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
{
var returnValue = _GetAnalogActionData( Self, controllerHandle, analogActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetAnalogActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut );
#endregion
internal int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut )
{
var returnValue = _GetAnalogActionOrigins( Self, controllerHandle, actionSetHandle, analogActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
#endregion
internal string GetGlyphForActionOrigin( ControllerActionOrigin eOrigin )
{
var returnValue = _GetGlyphForActionOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
#endregion
internal string GetStringForActionOrigin( ControllerActionOrigin eOrigin )
{
var returnValue = _GetStringForActionOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
private static extern void _StopAnalogActionMomentum( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction );
#endregion
internal void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
{
_StopAnalogActionMomentum( Self, controllerHandle, eAction );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetMotionData", CallingConvention = Platform.CC)]
private static extern MotionState _GetMotionData( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal MotionState GetMotionData( ControllerHandle_t controllerHandle )
{
var returnValue = _GetMotionData( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerHapticPulse", CallingConvention = Platform.CC)]
private static extern void _TriggerHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
#endregion
internal void TriggerHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
{
_TriggerHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
private static extern void _TriggerRepeatedHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
#endregion
internal void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
{
_TriggerRepeatedHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerVibration", CallingConvention = Platform.CC)]
private static extern void _TriggerVibration( IntPtr self, ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed );
#endregion
internal void TriggerVibration( ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed )
{
_TriggerVibration( Self, controllerHandle, usLeftSpeed, usRightSpeed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_SetLEDColor", CallingConvention = Platform.CC)]
private static extern void _SetLEDColor( IntPtr self, ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
#endregion
internal void SetLEDColor( ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
{
_SetLEDColor( Self, controllerHandle, nColorR, nColorG, nColorB, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ShowBindingPanel", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ShowBindingPanel( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal bool ShowBindingPanel( ControllerHandle_t controllerHandle )
{
var returnValue = _ShowBindingPanel( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetInputTypeForHandle", CallingConvention = Platform.CC)]
private static extern InputType _GetInputTypeForHandle( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal InputType GetInputTypeForHandle( ControllerHandle_t controllerHandle )
{
var returnValue = _GetInputTypeForHandle( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
private static extern ControllerHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
#endregion
internal ControllerHandle_t GetControllerForGamepadIndex( int nIndex )
{
var returnValue = _GetControllerForGamepadIndex( Self, nIndex );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGamepadIndexForController", CallingConvention = Platform.CC)]
private static extern int _GetGamepadIndexForController( IntPtr self, ControllerHandle_t ulControllerHandle );
#endregion
internal int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle )
{
var returnValue = _GetGamepadIndexForController( Self, ulControllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetStringForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetGlyphForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
private static extern ControllerActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, ControllerHandle_t controllerHandle, XboxOrigin eOrigin );
#endregion
internal ControllerActionOrigin GetActionOriginFromXboxOrigin( ControllerHandle_t controllerHandle, XboxOrigin eOrigin )
{
var returnValue = _GetActionOriginFromXboxOrigin( Self, controllerHandle, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TranslateActionOrigin", CallingConvention = Platform.CC)]
private static extern ControllerActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin );
#endregion
internal ControllerActionOrigin TranslateActionOrigin( InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin )
{
var returnValue = _TranslateActionOrigin( Self, eDestinationInputType, eSourceOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerBindingRevision", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetControllerBindingRevision( IntPtr self, ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor );
#endregion
internal bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor )
{
var returnValue = _GetControllerBindingRevision( Self, controllerHandle, ref pMajor, ref pMinor );
return returnValue;
}
}
}