Restructuring of the files
This commit is contained in:
392
Facepunch.Steamworks/Generated/Interfaces/ISteamController.cs
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392
Facepunch.Steamworks/Generated/Interfaces/ISteamController.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal class ISteamController : SteamInterface
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{
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internal ISteamController( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamController_v007", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamController_v007();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamController_v007();
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Init", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _Init( IntPtr self );
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#endregion
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internal bool Init()
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{
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var returnValue = _Init( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Shutdown", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _Shutdown( IntPtr self );
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#endregion
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internal bool Shutdown()
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{
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var returnValue = _Shutdown( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_RunFrame", CallingConvention = Platform.CC)]
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private static extern void _RunFrame( IntPtr self );
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#endregion
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internal void RunFrame()
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{
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_RunFrame( Self );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetConnectedControllers", CallingConvention = Platform.CC)]
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private static extern int _GetConnectedControllers( IntPtr self, [In,Out] ControllerHandle_t[] handlesOut );
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#endregion
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internal int GetConnectedControllers( [In,Out] ControllerHandle_t[] handlesOut )
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{
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var returnValue = _GetConnectedControllers( Self, handlesOut );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionSetHandle", CallingConvention = Platform.CC)]
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private static extern ControllerActionSetHandle_t _GetActionSetHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName );
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#endregion
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internal ControllerActionSetHandle_t GetActionSetHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName )
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{
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var returnValue = _GetActionSetHandle( Self, pszActionSetName );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSet", CallingConvention = Platform.CC)]
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private static extern void _ActivateActionSet( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle );
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#endregion
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internal void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
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{
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_ActivateActionSet( Self, controllerHandle, actionSetHandle );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetCurrentActionSet", CallingConvention = Platform.CC)]
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private static extern ControllerActionSetHandle_t _GetCurrentActionSet( IntPtr self, ControllerHandle_t controllerHandle );
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#endregion
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internal ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle )
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{
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var returnValue = _GetCurrentActionSet( Self, controllerHandle );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSetLayer", CallingConvention = Platform.CC)]
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private static extern void _ActivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
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#endregion
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internal void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
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{
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_ActivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
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private static extern void _DeactivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
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#endregion
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internal void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
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{
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_DeactivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
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private static extern void _DeactivateAllActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle );
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#endregion
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internal void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle )
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{
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_DeactivateAllActionSetLayers( Self, controllerHandle );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
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private static extern int _GetActiveActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut );
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#endregion
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internal int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut )
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{
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var returnValue = _GetActiveActionSetLayers( Self, controllerHandle, handlesOut );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionHandle", CallingConvention = Platform.CC)]
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private static extern ControllerDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
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#endregion
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internal ControllerDigitalActionHandle_t GetDigitalActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
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{
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var returnValue = _GetDigitalActionHandle( Self, pszActionName );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionData", CallingConvention = Platform.CC)]
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private static extern DigitalState _GetDigitalActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle );
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#endregion
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internal DigitalState GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle )
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{
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var returnValue = _GetDigitalActionData( Self, controllerHandle, digitalActionHandle );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
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private static extern int _GetDigitalActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut );
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#endregion
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internal int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut )
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{
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var returnValue = _GetDigitalActionOrigins( Self, controllerHandle, actionSetHandle, digitalActionHandle, ref originsOut );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionHandle", CallingConvention = Platform.CC)]
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private static extern ControllerAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
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#endregion
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internal ControllerAnalogActionHandle_t GetAnalogActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
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{
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var returnValue = _GetAnalogActionHandle( Self, pszActionName );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionData", CallingConvention = Platform.CC)]
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private static extern AnalogState _GetAnalogActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle );
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#endregion
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internal AnalogState GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
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{
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var returnValue = _GetAnalogActionData( Self, controllerHandle, analogActionHandle );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
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private static extern int _GetAnalogActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut );
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#endregion
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internal int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut )
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{
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var returnValue = _GetAnalogActionOrigins( Self, controllerHandle, actionSetHandle, analogActionHandle, ref originsOut );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForActionOrigin", CallingConvention = Platform.CC)]
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private static extern Utf8StringPointer _GetGlyphForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
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#endregion
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internal string GetGlyphForActionOrigin( ControllerActionOrigin eOrigin )
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{
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var returnValue = _GetGlyphForActionOrigin( Self, eOrigin );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForActionOrigin", CallingConvention = Platform.CC)]
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private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
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#endregion
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internal string GetStringForActionOrigin( ControllerActionOrigin eOrigin )
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{
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var returnValue = _GetStringForActionOrigin( Self, eOrigin );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
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private static extern void _StopAnalogActionMomentum( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction );
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#endregion
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internal void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
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{
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_StopAnalogActionMomentum( Self, controllerHandle, eAction );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetMotionData", CallingConvention = Platform.CC)]
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private static extern MotionState _GetMotionData( IntPtr self, ControllerHandle_t controllerHandle );
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#endregion
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internal MotionState GetMotionData( ControllerHandle_t controllerHandle )
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{
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var returnValue = _GetMotionData( Self, controllerHandle );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerHapticPulse", CallingConvention = Platform.CC)]
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private static extern void _TriggerHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
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#endregion
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internal void TriggerHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
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{
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_TriggerHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
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private static extern void _TriggerRepeatedHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
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#endregion
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internal void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
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{
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_TriggerRepeatedHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerVibration", CallingConvention = Platform.CC)]
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private static extern void _TriggerVibration( IntPtr self, ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed );
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#endregion
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internal void TriggerVibration( ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed )
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{
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_TriggerVibration( Self, controllerHandle, usLeftSpeed, usRightSpeed );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_SetLEDColor", CallingConvention = Platform.CC)]
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private static extern void _SetLEDColor( IntPtr self, ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
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#endregion
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internal void SetLEDColor( ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
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{
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_SetLEDColor( Self, controllerHandle, nColorR, nColorG, nColorB, nFlags );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ShowBindingPanel", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _ShowBindingPanel( IntPtr self, ControllerHandle_t controllerHandle );
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#endregion
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internal bool ShowBindingPanel( ControllerHandle_t controllerHandle )
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{
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var returnValue = _ShowBindingPanel( Self, controllerHandle );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetInputTypeForHandle", CallingConvention = Platform.CC)]
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private static extern InputType _GetInputTypeForHandle( IntPtr self, ControllerHandle_t controllerHandle );
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#endregion
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internal InputType GetInputTypeForHandle( ControllerHandle_t controllerHandle )
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{
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var returnValue = _GetInputTypeForHandle( Self, controllerHandle );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
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private static extern ControllerHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
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#endregion
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internal ControllerHandle_t GetControllerForGamepadIndex( int nIndex )
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{
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var returnValue = _GetControllerForGamepadIndex( Self, nIndex );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGamepadIndexForController", CallingConvention = Platform.CC)]
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private static extern int _GetGamepadIndexForController( IntPtr self, ControllerHandle_t ulControllerHandle );
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#endregion
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internal int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle )
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{
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var returnValue = _GetGamepadIndexForController( Self, ulControllerHandle );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
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private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
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#endregion
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internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
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{
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var returnValue = _GetStringForXboxOrigin( Self, eOrigin );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
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private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
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#endregion
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internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
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{
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var returnValue = _GetGlyphForXboxOrigin( Self, eOrigin );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
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private static extern ControllerActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, ControllerHandle_t controllerHandle, XboxOrigin eOrigin );
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#endregion
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internal ControllerActionOrigin GetActionOriginFromXboxOrigin( ControllerHandle_t controllerHandle, XboxOrigin eOrigin )
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{
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var returnValue = _GetActionOriginFromXboxOrigin( Self, controllerHandle, eOrigin );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TranslateActionOrigin", CallingConvention = Platform.CC)]
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private static extern ControllerActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin );
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#endregion
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internal ControllerActionOrigin TranslateActionOrigin( InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin )
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{
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var returnValue = _TranslateActionOrigin( Self, eDestinationInputType, eSourceOrigin );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerBindingRevision", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _GetControllerBindingRevision( IntPtr self, ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor );
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#endregion
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internal bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor )
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{
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var returnValue = _GetControllerBindingRevision( Self, controllerHandle, ref pMajor, ref pMinor );
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return returnValue;
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}
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}
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}
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