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@@ -11,6 +11,7 @@ using UnityEngine;
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namespace BoneSync.Patching
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{
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/*
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[HarmonyPatch(typeof(Pool))]
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internal class PoolPatches
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{
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@@ -28,8 +29,13 @@ namespace BoneSync.Patching
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{
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MelonLogger.Msg("Flagged object for respawn: " + p.name);
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}
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[HarmonyPatch(nameof(Pool.InstantiatePoolee))]
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[HarmonyPostfix]
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private static void InstantiatePooleePatch(Pool __instance, ref Poolee __result)
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{
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MelonLogger.Msg("Instantiated object: " + __result.name);
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}
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}
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}*/
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}
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