Player Sync stuff

This commit is contained in:
Aaro Varis
2025-03-08 17:45:29 +02:00
parent c0e912be87
commit 252f6ba49a
13 changed files with 424 additions and 46 deletions

View File

@@ -75,6 +75,10 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>A:\SteamLibrary\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
@@ -105,6 +109,7 @@
<Compile Include="Patching\ObjectHealthPatches.cs" />
<Compile Include="Patching\PlugPatches.cs" />
<Compile Include="Patching\ZonePatches.cs" />
<Compile Include="Sync\Components\SyncableAI.cs" />
<Compile Include="Sync\Components\SyncableBase.cs" />
<Compile Include="Sync\Components\SyncableDamage.cs" />
<Compile Include="Sync\Components\SyncableNetworking.cs" />
@@ -280,7 +285,7 @@
<EmbeddedResource Include="steam_api64.dll" />
</ItemGroup>
<ItemGroup>
<None Include="playerrep.eres" />
<EmbeddedResource Include="playerrep.eres" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -1,4 +1,5 @@
using StressLevelZero;
using BoneSync.Networking.Messages;
using StressLevelZero;
using StressLevelZero.Combat;
using System;
using System.Collections.Generic;
@@ -302,5 +303,27 @@ namespace BoneSync.Data
return mag;
}
public void WriteFingerCurl(SimpleFingerCurl fingerCurl)
{
WriteFloat(fingerCurl.thumb);
WriteFloat(fingerCurl.index);
WriteFloat(fingerCurl.middle);
WriteFloat(fingerCurl.ring);
WriteFloat(fingerCurl.pinky);
}
public SimpleFingerCurl ReadFingerCurl()
{
SimpleFingerCurl fingerCurl = new SimpleFingerCurl()
{
thumb = ReadFloat(),
index = ReadFloat(),
middle = ReadFloat(),
ring = ReadFloat(),
pinky = ReadFloat()
};
return fingerCurl;
}
}
}

View File

@@ -9,6 +9,7 @@ using BoneSync.Sync;
using Facepunch.Steamworks;
using System.Reflection.Emit;
using BoneSync.Data;
using BoneSync.Networking.Messages;
namespace BoneSync
{
@@ -39,6 +40,8 @@ namespace BoneSync
SpawnableManager.Initialize();
PlayerRig.LoadBundle();
PatchAll();
}
@@ -57,6 +60,7 @@ namespace BoneSync
{
//MelonLogger.Msg("OnLevelWasInitialized: " + sceneName);
SceneSync.OnSceneInit(buildIndex);
PlayerScripts.GetPlayerScripts();
}
public override void OnSceneWasUnloaded(int buildIndex, string sceneName)
@@ -79,6 +83,24 @@ namespace BoneSync
{
lobby.CreateLobby();
}
if (Input.GetKeyDown(KeyCode.L))
{
MelonLogger.Msg("Reloading bundle");
PlayerRig.LoadBundle();
}
if (Input.GetKeyDown(KeyCode.N))
{
MelonLogger.Msg("Creting debug player rig");
PlayerRig debugRig = PlayerRig.GetPlayerRig(0);
PlayerSyncInfo? playerSyncInfo = PlayerRig.GetLocalSyncInfo();
if (!playerSyncInfo.HasValue)
{
MelonLogger.Msg("PlayerSyncInfo is null");
}
debugRig.UpdatePlayerSync(playerSyncInfo.Value);
}
}
public override void BONEWORKS_OnLoadingScreen()
@@ -88,7 +110,7 @@ namespace BoneSync
public override void OnFixedUpdate()
{
//MelonLogger.Msg("OnFixedUpdate");
PlayerRig.Tick();
}
public override void OnLateUpdate()

View File

@@ -1,4 +1,5 @@
using BoneSync.Sync;
using BoneSync.Player;
using BoneSync.Sync;
using Facepunch.Steamworks;
using Facepunch.Steamworks.Data;
using MelonLoader;

View File

@@ -38,6 +38,7 @@ namespace BoneSync.Networking.Messages
byteEncoder.WriteByte((byte)gunSyncInfo.messageType);
byteEncoder.WriteByte((byte)gunSyncInfo.hammerState);
byteEncoder.WriteByte((byte)gunSyncInfo.cartridgeState);
byteEncoder.WriteBool(gunSyncInfo.bulletObject != null);
byteEncoder.WriteAmmoVariables(gunSyncInfo.bulletObject.ammoVariables);
@@ -49,11 +50,9 @@ namespace BoneSync.Networking.Messages
gunSyncInfo.messageType = (GunSyncMessageType)byteEncoder.ReadByte();
gunSyncInfo.hammerState = (Gun.HammerStates)byteEncoder.ReadByte();
gunSyncInfo.cartridgeState = (Gun.CartridgeStates)byteEncoder.ReadByte();
if (byteEncoder.ReadBool()) { // If bulletObject is not null
gunSyncInfo.bulletObject = new BulletObject()
{
ammoVariables = byteEncoder.ReadAmmoVariables()
};
gunSyncInfo.bulletObject = new BulletObject() { ammoVariables = byteEncoder.ReadAmmoVariables() };
}
}

View File

@@ -2,23 +2,43 @@
using BoneSync.Data;
using BoneSync.Sync;
using StressLevelZero.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace BoneSync.Networking.Messages
{
public struct SimpleFingerCurl
{
public float thumb;
public float index;
public float middle;
public float ring;
public float pinky;
public SimpleFingerCurl(FingerCurl fingerCurl)
{
thumb = fingerCurl.thumb;
index = fingerCurl.index;
middle = fingerCurl.middle;
ring = fingerCurl.ring;
pinky = fingerCurl.pinky;
}
}
public struct PlayerSyncInfo
{
public Vector3 rootPos;
public SimpleSyncTransform headPos;
public SimpleSyncTransform leftHandPos;
public SimpleSyncTransform rightHandPos;
public SimpleFingerCurl leftHandFingerCurl;
public SimpleFingerCurl rightHandFingerCurl;
}
[PacketType(PacketType.PlayerSync)]
[PacketType(PacketType.PlayerSync), PacketReliability(PacketReliability.Unreliable)]
internal class PlayerSyncMessage : NetworkMessage
{
private PlayerSyncInfo _playerSyncInfo;
@@ -27,17 +47,23 @@ namespace BoneSync.Networking.Messages
public PlayerSyncMessage(PlayerSyncInfo playerSyncInfo)
{
_playerSyncInfo = playerSyncInfo;
byteEncoder.WriteVector3(_playerSyncInfo.rootPos);
byteEncoder.WriteSimpleTransform(_playerSyncInfo.headPos);
byteEncoder.WriteSimpleTransform(_playerSyncInfo.leftHandPos);
byteEncoder.WriteSimpleTransform(_playerSyncInfo.rightHandPos);
byteEncoder.WriteFingerCurl(_playerSyncInfo.leftHandFingerCurl);
byteEncoder.WriteFingerCurl(_playerSyncInfo.rightHandFingerCurl);
}
public PlayerSyncMessage(Packet packet)
{
byteEncoder.WriteBytes(packet.Data);
_playerSyncInfo.rootPos = byteEncoder.ReadVector3();
_playerSyncInfo.headPos = byteEncoder.ReadSimpleTransform();
_playerSyncInfo.leftHandPos = byteEncoder.ReadSimpleTransform();
_playerSyncInfo.rightHandPos = byteEncoder.ReadSimpleTransform();
_playerSyncInfo.leftHandFingerCurl = byteEncoder.ReadFingerCurl();
_playerSyncInfo.rightHandFingerCurl = byteEncoder.ReadFingerCurl();
}
public override void Execute()

View File

@@ -12,7 +12,9 @@ namespace BoneSync.Networking.Messages
{
None = 0,
OnDevicePull = 1,
OnDeviceRelease = 2
OnDeviceRelease = 2,
OnButtonPress = 3,
OnButtonRelease = 4,
}
public struct SimpleSyncableEvent
{

View File

@@ -11,39 +11,269 @@ using StressLevelZero.Player;
using StressLevelZero.VRMK;
using BoneSync.Networking;
using BoneSync.Networking.Messages;
using System.Reflection;
using System.IO;
using BoneSync.Data;
using StressLevelZero.Interaction;
using UnhollowerBaseLib;
namespace BoneSync.Player
{
public static class EmebeddedAssetBundle
{
// Credit to the "Entanglement" mod. The playerrep asset bundle is also by them.
public static AssetBundle LoadFromAssembly(string name)
{
Assembly assembly = Assembly.GetExecutingAssembly();
string[] manifestResources = assembly.GetManifestResourceNames();
if (manifestResources.Contains(name))
{
MelonLogger.Msg($"Loading embedded bundle data {name}...");
byte[] bytes;
using (Stream str = assembly.GetManifestResourceStream(name))
using (MemoryStream memoryStream = new MemoryStream())
{
str.CopyTo(memoryStream);
bytes = memoryStream.ToArray();
}
MelonLogger.Msg($"Loading bundle from data {name}, please be patient...");
AssetBundle temp = AssetBundle.LoadFromMemory(bytes);
MelonLogger.Msg($"Done!");
return temp;
}
return null;
}
}
internal class PlayerRig
{
//public const string RIGMANAGER_SCENE_NAME = "[RigManager (Default Brett)]";
private const float RIG_SYNC_FPS = 30;
private static List<PlayerRig> _playerRigs = new List<PlayerRig>();
public static AssetBundle rigBundle;
private static float _lastLocalSyncTime = 0;
private static Dictionary<ulong, PlayerRig> _playerRigs = new Dictionary<ulong, PlayerRig>();
private ulong _ownerId;
private GameObject playerRig;
private RigManager rigManager;
private SLZ_Body body;
private CharacterAnimationManager characterAnimationManager;
private Animator repAnimator;
private Animator animator;
private Transform headTransform;
private Transform leftHandTransform;
private Transform rightHandTransform;
public static void LoadBundle()
{
rigBundle = EmebeddedAssetBundle.LoadFromAssembly("BoneSync.playerrep.eres");
if (rigBundle == null)
throw new NullReferenceException("playerRepBundle is null! Did you forget to compile the player bundle into the dll?");
MelonLogger.Msg("Loaded playerRepBundle success");
}
public static void Tick()
{
foreach (PlayerRig playerRig in _playerRigs.Values)
{
playerRig.UpdateIK();
}
if (Time.time - _lastLocalSyncTime > 1 / RIG_SYNC_FPS)
{
SendLocalPlayerSync();
_lastLocalSyncTime = Time.time;
}
}
private void SetFingerCurl(Handedness handedness, SimpleFingerCurl fingerCurl)
{
characterAnimationManager.ApplyFingerCurl(handedness, 1f - fingerCurl.thumb, 1f - fingerCurl.index, 1f - fingerCurl.middle, 1f - fingerCurl.ring, 1f - fingerCurl.pinky);
}
public void UpdatePlayerSync(PlayerSyncInfo playerSyncInfo)
{
//playerRig.transform.ApplySimpleTransform(playerSyncInfo.headPos);
playerRig.transform.position = playerSyncInfo.rootPos;
headTransform.ApplySimpleTransform(playerSyncInfo.headPos);
leftHandTransform.ApplySimpleTransform(playerSyncInfo.leftHandPos);
rightHandTransform.ApplySimpleTransform(playerSyncInfo.rightHandPos);
SetFingerCurl(Handedness.LEFT, playerSyncInfo.leftHandFingerCurl);
SetFingerCurl(Handedness.RIGHT, playerSyncInfo.rightHandFingerCurl);
}
public PlayerRig()
public static PlayerSyncInfo? GetLocalSyncInfo()
{
GameObject localPlayerRig = GameObject.Find("[RigManager (Default Brett)]/[SkeletonRig (GameWorld Brett)]");
if (localPlayerRig == null)
{
MelonLogger.Msg("Local player rig not found");
return null;
}
Transform root = localPlayerRig.transform;
_playerRigs.Add(this);
Transform localHeadTransform = root.Find("Head");
Transform localLeftHandTransform = root.Find("Hand (left)");
Transform localRightHandTransform = root.Find("Hand (right)");
if (localHeadTransform == null || localLeftHandTransform == null || localRightHandTransform == null)
{
MelonLogger.Msg("Local player rig components not found");
return null;
}
PlayerSyncInfo playerSyncInfo = new PlayerSyncInfo()
{
rootPos = root.position,
headPos = new SimpleSyncTransform(localHeadTransform),
leftHandPos = new SimpleSyncTransform(localLeftHandTransform),
rightHandPos = new SimpleSyncTransform(localRightHandTransform),
//leftHandFingerCurl = new SimpleFingerCurl(PlayerScripts.playerLeftHand.fingerCurl),
//rightHandFingerCurl = new SimpleFingerCurl(PlayerScripts.playerRightHand.fingerCurl)
};
return playerSyncInfo;
}
private static void SendLocalPlayerSync()
{
if (!BoneSync.lobby.IsConnected()) return;
PlayerSyncInfo? playerSyncInfo = GetLocalSyncInfo();
if (!playerSyncInfo.HasValue) return;
PlayerSyncMessage playerSyncMessage = new PlayerSyncMessage(playerSyncInfo.Value);
playerSyncMessage.Broadcast();
}
public static PlayerRig GetPlayerRig(ulong ownerId)
{
if (_playerRigs.ContainsKey(ownerId))
{
MelonLogger.Msg("PlayerRig already exists for " + ownerId);
return _playerRigs[ownerId];
}
if (rigBundle == null)
{
MelonLogger.Msg("playerRepBundle is null! Did you forget to load the bundle?");
return null;
}
PlayerRig rig = new PlayerRig(ownerId);
rig.EnsurePlayerRig();
return rig;
}
public static void DestroyRig(ulong ownerId)
{
if (_playerRigs.ContainsKey(ownerId))
{
_playerRigs[ownerId].Destroy();
}
}
private void EnsurePlayerRig() {
if (playerRig != null) return;
playerRig = GameObject.Instantiate(rigBundle.LoadAsset<GameObject>("PlayerRep"));
playerRig.name = "PlayerRep";
body = playerRig.GetComponentInChildren<SLZ_Body>();
characterAnimationManager = playerRig.GetComponentInChildren<CharacterAnimationManager>();
animator = playerRig.GetComponentInChildren<Animator>();
headTransform = playerRig.transform.Find("Head");
leftHandTransform = playerRig.transform.Find("Hand (left)");
rightHandTransform = playerRig.transform.Find("Hand (right)");
body.OnStart();
}
public void UpdateIK()
{
// Catch errors so other players arent broken
try
{
EnsurePlayerRig();
//Re-Apply playermodel if unloaded
//if ((!currentSkinBundle || !currentSkinObject) && isCustomSkinned)
// PlayerSkinLoader.ApplyPlayermodel(this, currentSkinPath);
// Prevent exceptions if we are in the middle of deleting a playermodel
if (!animator)
return;
animator.Update(Time.fixedDeltaTime);
characterAnimationManager.OnLateUpdate();
Vector3 repInputVel = Vector3.zero;
body.FullBodyUpdate(repInputVel, Vector3.zero);
body.ArtToBlender.UpdateBlender();
}
catch { }
}
private PlayerRig(ulong id)
{
_playerRigs.Add(id, this);
_ownerId = id;
}
public void Destroy()
{
_playerRigs.Remove(this);
_playerRigs.Remove(_ownerId);
GameObject.Destroy(playerRig);
}
}
// copied from Entanglement mod
public static class PlayerScripts
{
public static RigManager playerRig;
public static PhysBody playerPhysBody;
public static Player_Health playerHealth;
public static PhysGrounder playerGrounder;
public static Hand playerLeftHand;
public static Hand playerRightHand;
public static bool reloadLevelOnDeath;
public static RuntimeAnimatorController playerAnimatorController;
public static Il2CppStringArray playerHandPoses = null;
public static void GetPlayerScripts()
{
GameObject localPlayerRig = GameObject.Find("[RigManager (Default Brett)]/[SkeletonRig (GameWorld Brett)]");
playerRig = localPlayerRig.GetComponentInChildren<RigManager>();
playerHealth = playerRig.playerHealth;
reloadLevelOnDeath = playerHealth.reloadLevelOnDeath;
playerHealth.reloadLevelOnDeath = !BoneSync.lobby.IsConnected();
PhysicsRig physicsRig = playerRig.physicsRig;
playerPhysBody = physicsRig.physBody;
playerGrounder = playerPhysBody.physG;
playerLeftHand = physicsRig.leftHand;
playerRightHand = physicsRig.rightHand;
playerAnimatorController = playerRig.gameWorldSkeletonRig.characterAnimationManager.animator.runtimeAnimatorController;
GetHandPoses();
}
public static void GetHandPoses()
{
// Checks if we already got the hand poses to prevent crashes
if (playerHandPoses == null)
CharacterAnimationManager.FetchHandPoseList(out playerHandPoses); // Lets hope this is constant!
}
}
}

View File

@@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace BoneSync.Sync.Components
{
public partial class Syncable : MonoBehaviour
{
}
}

View File

@@ -122,6 +122,7 @@ namespace BoneSync.Sync.Components
private PuppetMaster puppetMaster;
private PullDevice pullDevice;
private ButtonToggle[] buttonToggles;
private SpawnFragment spawnFragment;
@@ -192,6 +193,9 @@ namespace BoneSync.Sync.Components
gun = GetComponent<Gun>();
magazine = GetComponent<Magazine>();
sockets = GetComponentsInChildren<Socket>();
aiBrain = GetComponent<AIBrain>();
buttonToggles = GetComponentsInChildren<ButtonToggle>();
puppetMaster = aiBrain.puppetMaster;
if (sockets.Length == 0)
{
plugs = GetComponentsInChildren<AlignPlug>();
@@ -202,7 +206,7 @@ namespace BoneSync.Sync.Components
spawnFragment = GetComponent<SpawnFragment>();
UpdateTransformList();
_TryPatchPullDevice();
TryPatchUnityEvents();
ObjectSyncCache.AddSyncable(this);
}

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@@ -124,12 +124,14 @@ namespace BoneSync.Sync.Components
return true;
}
private void _SendSimpleEvent(SimpleEventType eType)
private void _SendSimpleEvent(SimpleEventType eType, byte index = 0)
{
MelonLogger.Msg("Sending simple event: " + eType);
SimpleSyncableEvent data = new SimpleSyncableEvent()
{
syncId = _syncId,
eventType = eType
eventType = eType,
index = index
};
SimpleSyncableEventMessage simpleSyncEvent = new SimpleSyncableEventMessage(data);

View File

@@ -4,6 +4,7 @@ using BoneSync.Networking.Messages;
using BoneSync.Patching;
using Facepunch.Steamworks;
using MelonLoader;
using StressLevelZero.Interaction;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -13,22 +14,65 @@ using UnityEngine;
using UnityEngine.Events;
namespace BoneSync.Sync.Components
{
public static class UnityEventExtentions
{
public static void AddListenerWithArgsRaw(this UnityEvent unityEvent, Action<object[]> action, object[] args)
{
unityEvent.AddListener((UnityAction)(() => action(args)));
}
public static void AddListenerWithArgs<T>(this UnityEvent unityEvent, Action<T, object[]> action, params object[] args)
{
unityEvent.AddListenerWithArgsRaw((object[] argss) => action((T)argss[0], argss), args);
}
}
public partial class Syncable : MonoBehaviour
{
private HashSet<ButtonToggle> patchedButtonToggles = new HashSet<ButtonToggle>();
private bool pullDevicePatched = false;
void ButtonOnPress(ButtonToggle toggle)
{
MelonLogger.Msg("ButtonToggle:OnPress " + toggle.transform.GetPath());
byte index = (byte)Array.IndexOf(buttonToggles, toggle);
MelonLogger.Msg("ButtonToggle:OnPress");
if (!isOwner) { return; }
_SendSimpleEvent(SimpleEventType.OnButtonPress, index);
}
void ButtonOnRelease(ButtonToggle toggle)
{
MelonLogger.Msg("ButtonToggle:OnRelease " + toggle.transform.GetPath());
byte index = (byte)Array.IndexOf(buttonToggles, toggle);
if (!isOwner) { return; }
_SendSimpleEvent(SimpleEventType.OnButtonRelease, index);
}
void DeviceOnPull()
{
MelonLogger.Msg("OnPull");
if (!isOwner) { return; }
_SendSimpleEvent(SimpleEventType.OnDevicePull);
}
void DeviceOnRelease()
{
MelonLogger.Msg("OnRelease");
if (!isOwner) { return; }
_SendSimpleEvent(SimpleEventType.OnDeviceRelease);
}
private void TryPatchUnityEvents()
{
try
{
_TryPatchPullDevice();
foreach (ButtonToggle buttonToggle in GetComponentsInChildren<ButtonToggle>())
{
_TryPatchButtonToggle(buttonToggle);
}
} catch (Exception e)
{
MelonLogger.Error("Failed to patch UnityEvents: " + e);
}
}
private void _TryPatchPullDevice()
{
if (pullDevicePatched) return;
@@ -38,6 +82,16 @@ namespace BoneSync.Sync.Components
pullDevicePatched = true;
}
private void _TryPatchButtonToggle(ButtonToggle buttonToggle)
{
if (patchedButtonToggles.Contains(buttonToggle)) return;
MelonLogger.Msg("Patching ButtonToggle: " + buttonToggle.transform.GetPath());
buttonToggle.onPress.AddListenerWithArgs<ButtonToggle>((btn, args) => ButtonOnPress(btn), buttonToggle);
buttonToggle.onDepress.AddListenerWithArgs<ButtonToggle>((btn, args) => ButtonOnRelease(btn), buttonToggle);
patchedButtonToggles.Add(buttonToggle);
}
public bool AllRigidbodiesSleeping()
{
if (rigidbodies.Length == 0) return false;
@@ -158,6 +212,7 @@ namespace BoneSync.Sync.Components
{
MelonLogger.Msg("OnSimpleSyncableEvent: " + eventData.eventType);
SimpleEventType eType = eventData.eventType;
byte index = eventData.index;
switch (eType) {
case SimpleEventType.OnDevicePull:
pullDevice?.OnHandlePull?.Invoke();
@@ -165,6 +220,20 @@ namespace BoneSync.Sync.Components
case SimpleEventType.OnDeviceRelease:
pullDevice?.OnHandleReturn?.Invoke();
break;
case SimpleEventType.OnButtonPress:
if (index < buttonToggles.Length)
{
buttonToggles[index]?.onPress.Invoke();
}
break;
case SimpleEventType.OnButtonRelease:
if (index < buttonToggles.Length)
{
buttonToggles[index]?.onDepress.Invoke();
}
break;
}
}
// on collision

View File

@@ -16,27 +16,6 @@ namespace BoneSync.Sync
private static GameObject _localPlayerRig;
private static Dictionary<ulong, PlayerRig> _playerRigMap = new Dictionary<ulong, PlayerRig>();
private static PlayerRig GetPlayerRig(ulong playerId)
{
if (!_playerRigMap.ContainsKey(playerId))
{
PlayerRig playerRig = new PlayerRig();
_playerRigMap.Add(playerId, playerRig);
}
return _playerRigMap[playerId];
}
public static void CleanUp()
{
foreach (PlayerRig playerRig in _playerRigMap.Values)
{
playerRig.Destroy();
}
_playerRigMap.Clear();
}
public static void SyncPlayer()
{
PlayerSyncInfo playerSyncInfo = new PlayerSyncInfo();
@@ -50,7 +29,8 @@ namespace BoneSync.Sync
public static void OnPlayerSync(PlayerSyncMessage playerSyncMessage)
{
PlayerRig playerRig = GetPlayerRig(playerSyncMessage.senderId);
PlayerRig playerRig = PlayerRig.GetPlayerRig(playerSyncMessage.senderId);
if (playerRig == null) return;
playerRig.UpdatePlayerSync(playerSyncMessage.playerSyncInfo);
}