Player Sync stuff

This commit is contained in:
Aaro Varis
2025-03-08 17:45:29 +02:00
parent c0e912be87
commit 252f6ba49a
13 changed files with 424 additions and 46 deletions

View File

@@ -11,39 +11,269 @@ using StressLevelZero.Player;
using StressLevelZero.VRMK;
using BoneSync.Networking;
using BoneSync.Networking.Messages;
using System.Reflection;
using System.IO;
using BoneSync.Data;
using StressLevelZero.Interaction;
using UnhollowerBaseLib;
namespace BoneSync.Player
{
public static class EmebeddedAssetBundle
{
// Credit to the "Entanglement" mod. The playerrep asset bundle is also by them.
public static AssetBundle LoadFromAssembly(string name)
{
Assembly assembly = Assembly.GetExecutingAssembly();
string[] manifestResources = assembly.GetManifestResourceNames();
if (manifestResources.Contains(name))
{
MelonLogger.Msg($"Loading embedded bundle data {name}...");
byte[] bytes;
using (Stream str = assembly.GetManifestResourceStream(name))
using (MemoryStream memoryStream = new MemoryStream())
{
str.CopyTo(memoryStream);
bytes = memoryStream.ToArray();
}
MelonLogger.Msg($"Loading bundle from data {name}, please be patient...");
AssetBundle temp = AssetBundle.LoadFromMemory(bytes);
MelonLogger.Msg($"Done!");
return temp;
}
return null;
}
}
internal class PlayerRig
{
//public const string RIGMANAGER_SCENE_NAME = "[RigManager (Default Brett)]";
private const float RIG_SYNC_FPS = 30;
private static List<PlayerRig> _playerRigs = new List<PlayerRig>();
public static AssetBundle rigBundle;
private static float _lastLocalSyncTime = 0;
private static Dictionary<ulong, PlayerRig> _playerRigs = new Dictionary<ulong, PlayerRig>();
private ulong _ownerId;
private GameObject playerRig;
private RigManager rigManager;
private SLZ_Body body;
private CharacterAnimationManager characterAnimationManager;
private Animator repAnimator;
private Animator animator;
private Transform headTransform;
private Transform leftHandTransform;
private Transform rightHandTransform;
public static void LoadBundle()
{
rigBundle = EmebeddedAssetBundle.LoadFromAssembly("BoneSync.playerrep.eres");
if (rigBundle == null)
throw new NullReferenceException("playerRepBundle is null! Did you forget to compile the player bundle into the dll?");
MelonLogger.Msg("Loaded playerRepBundle success");
}
public static void Tick()
{
foreach (PlayerRig playerRig in _playerRigs.Values)
{
playerRig.UpdateIK();
}
if (Time.time - _lastLocalSyncTime > 1 / RIG_SYNC_FPS)
{
SendLocalPlayerSync();
_lastLocalSyncTime = Time.time;
}
}
private void SetFingerCurl(Handedness handedness, SimpleFingerCurl fingerCurl)
{
characterAnimationManager.ApplyFingerCurl(handedness, 1f - fingerCurl.thumb, 1f - fingerCurl.index, 1f - fingerCurl.middle, 1f - fingerCurl.ring, 1f - fingerCurl.pinky);
}
public void UpdatePlayerSync(PlayerSyncInfo playerSyncInfo)
{
//playerRig.transform.ApplySimpleTransform(playerSyncInfo.headPos);
playerRig.transform.position = playerSyncInfo.rootPos;
headTransform.ApplySimpleTransform(playerSyncInfo.headPos);
leftHandTransform.ApplySimpleTransform(playerSyncInfo.leftHandPos);
rightHandTransform.ApplySimpleTransform(playerSyncInfo.rightHandPos);
SetFingerCurl(Handedness.LEFT, playerSyncInfo.leftHandFingerCurl);
SetFingerCurl(Handedness.RIGHT, playerSyncInfo.rightHandFingerCurl);
}
public PlayerRig()
public static PlayerSyncInfo? GetLocalSyncInfo()
{
GameObject localPlayerRig = GameObject.Find("[RigManager (Default Brett)]/[SkeletonRig (GameWorld Brett)]");
if (localPlayerRig == null)
{
MelonLogger.Msg("Local player rig not found");
return null;
}
Transform root = localPlayerRig.transform;
_playerRigs.Add(this);
Transform localHeadTransform = root.Find("Head");
Transform localLeftHandTransform = root.Find("Hand (left)");
Transform localRightHandTransform = root.Find("Hand (right)");
if (localHeadTransform == null || localLeftHandTransform == null || localRightHandTransform == null)
{
MelonLogger.Msg("Local player rig components not found");
return null;
}
PlayerSyncInfo playerSyncInfo = new PlayerSyncInfo()
{
rootPos = root.position,
headPos = new SimpleSyncTransform(localHeadTransform),
leftHandPos = new SimpleSyncTransform(localLeftHandTransform),
rightHandPos = new SimpleSyncTransform(localRightHandTransform),
//leftHandFingerCurl = new SimpleFingerCurl(PlayerScripts.playerLeftHand.fingerCurl),
//rightHandFingerCurl = new SimpleFingerCurl(PlayerScripts.playerRightHand.fingerCurl)
};
return playerSyncInfo;
}
private static void SendLocalPlayerSync()
{
if (!BoneSync.lobby.IsConnected()) return;
PlayerSyncInfo? playerSyncInfo = GetLocalSyncInfo();
if (!playerSyncInfo.HasValue) return;
PlayerSyncMessage playerSyncMessage = new PlayerSyncMessage(playerSyncInfo.Value);
playerSyncMessage.Broadcast();
}
public static PlayerRig GetPlayerRig(ulong ownerId)
{
if (_playerRigs.ContainsKey(ownerId))
{
MelonLogger.Msg("PlayerRig already exists for " + ownerId);
return _playerRigs[ownerId];
}
if (rigBundle == null)
{
MelonLogger.Msg("playerRepBundle is null! Did you forget to load the bundle?");
return null;
}
PlayerRig rig = new PlayerRig(ownerId);
rig.EnsurePlayerRig();
return rig;
}
public static void DestroyRig(ulong ownerId)
{
if (_playerRigs.ContainsKey(ownerId))
{
_playerRigs[ownerId].Destroy();
}
}
private void EnsurePlayerRig() {
if (playerRig != null) return;
playerRig = GameObject.Instantiate(rigBundle.LoadAsset<GameObject>("PlayerRep"));
playerRig.name = "PlayerRep";
body = playerRig.GetComponentInChildren<SLZ_Body>();
characterAnimationManager = playerRig.GetComponentInChildren<CharacterAnimationManager>();
animator = playerRig.GetComponentInChildren<Animator>();
headTransform = playerRig.transform.Find("Head");
leftHandTransform = playerRig.transform.Find("Hand (left)");
rightHandTransform = playerRig.transform.Find("Hand (right)");
body.OnStart();
}
public void UpdateIK()
{
// Catch errors so other players arent broken
try
{
EnsurePlayerRig();
//Re-Apply playermodel if unloaded
//if ((!currentSkinBundle || !currentSkinObject) && isCustomSkinned)
// PlayerSkinLoader.ApplyPlayermodel(this, currentSkinPath);
// Prevent exceptions if we are in the middle of deleting a playermodel
if (!animator)
return;
animator.Update(Time.fixedDeltaTime);
characterAnimationManager.OnLateUpdate();
Vector3 repInputVel = Vector3.zero;
body.FullBodyUpdate(repInputVel, Vector3.zero);
body.ArtToBlender.UpdateBlender();
}
catch { }
}
private PlayerRig(ulong id)
{
_playerRigs.Add(id, this);
_ownerId = id;
}
public void Destroy()
{
_playerRigs.Remove(this);
_playerRigs.Remove(_ownerId);
GameObject.Destroy(playerRig);
}
}
// copied from Entanglement mod
public static class PlayerScripts
{
public static RigManager playerRig;
public static PhysBody playerPhysBody;
public static Player_Health playerHealth;
public static PhysGrounder playerGrounder;
public static Hand playerLeftHand;
public static Hand playerRightHand;
public static bool reloadLevelOnDeath;
public static RuntimeAnimatorController playerAnimatorController;
public static Il2CppStringArray playerHandPoses = null;
public static void GetPlayerScripts()
{
GameObject localPlayerRig = GameObject.Find("[RigManager (Default Brett)]/[SkeletonRig (GameWorld Brett)]");
playerRig = localPlayerRig.GetComponentInChildren<RigManager>();
playerHealth = playerRig.playerHealth;
reloadLevelOnDeath = playerHealth.reloadLevelOnDeath;
playerHealth.reloadLevelOnDeath = !BoneSync.lobby.IsConnected();
PhysicsRig physicsRig = playerRig.physicsRig;
playerPhysBody = physicsRig.physBody;
playerGrounder = playerPhysBody.physG;
playerLeftHand = physicsRig.leftHand;
playerRightHand = physicsRig.rightHand;
playerAnimatorController = playerRig.gameWorldSkeletonRig.characterAnimationManager.animator.runtimeAnimatorController;
GetHandPoses();
}
public static void GetHandPoses()
{
// Checks if we already got the hand poses to prevent crashes
if (playerHandPoses == null)
CharacterAnimationManager.FetchHandPoseList(out playerHandPoses); // Lets hope this is constant!
}
}
}