More Networking stuff
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@@ -15,6 +15,9 @@ using System.Collections;
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using StressLevelZero.Props;
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using BoneSync.Patching;
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using StressLevelZero.Props.Weapons;
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using StressLevelZero.AI;
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using PuppetMasta;
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using UnityEngine.SceneManagement;
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namespace BoneSync.Sync.Components
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@@ -105,14 +108,13 @@ namespace BoneSync.Sync.Components
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private Plug[] plugs;
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private AIBrain aiBrain;
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private PuppetMaster puppetMaster;
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public void OnEnable()
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{
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FindComponents();
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MelonLogger.Msg("Syncable enabled: " + transform.GetPath());
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}
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public string GetSyncableWorldPath()
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